Knowledgebase: WinGate 6
Considerations for Online Gaming with WinGate
Posted by Adrien de Croy (Import) on 24 November 2003 12:21 PM
When attempting to play online gaming through WinGate there are a number of points that need to be understood to have it work correctly.

Due to the fact that WinGate is a proxy server, it only presents one IP address to the Internet. This can be an issue when more then one client behind WinGate wants to join the same game hosted by the same server on the Internet.

Since a large number of games/games servers will only allow one connection or session for every IP that attempts to connect to join a game, complications will arise, as clients from behind WinGate will of course appear to use the same IP.

As this is more of a universal problem with Proxy Server/Firewall scenarios, there has been several gaming standards created that allow multiple connections to the Game Server from one IP address. An example of this is Direct Play.

WinGate currently has built in support for Direct Play, which means that multiple clients from behind WinGate are able to connect to the same Game server (hosting a DirectPlay supported game) on the Internet simultaneously.

When planning to play online gaming users should be aware of what type of standards the game supports. There are also several other things that you will need to ensure to make sure your gaming experience is happier when working through WinGate.
  1. Make sure the game you are using has all of the latest upgrades and patches from the official website of the game in question. Sometimes these fixes address networking and online gaming issues, which could stop the game connecting correctly.
  2. Make sure all of the appropriate ports that the game requires have been configured correctly in the WinGate firewall. Sometimes the default medium setting in WinGates ENS configuration, does not correctly configure the ports that are particular to the game in question.
  3. Make sure that you read the networking documentation of the game in question in case there are any special tweaks required when working with a proxy server/firewall scenario.
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